﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sharp3D.Math.Core;

namespace GLWrap.SceneObjects.Line
{
    public interface ILineStyleHandler
    {
        Vector3F PointA { get; set; }
        Vector3F PointB { get; set; }
        int Slices { get; set; }
        int Stacks { get; set; }
        float Weight { get; set; }
        SceneObject LineStyleObject { get; set; }
        

        void EnterState();
        void LeaveState();
    }
}
